WWII Online is a "GaaS/SaaS" which is Games as a Service or Software as a Service. While it may be unpopular with most of today's games, the RATS recognize that WWII Online isn't just one of those other games, and the more we have tried to make ourselves like one, the more backfire it has had. Be prepared for side based communications with your squad, high commanders and CRS, to rally around achieving the best outcomes of these goals. As with any organization, community / team, we need to be sure that we are all pitching in and doing our part. It's a discussion that will soon come to the community for us all to talk about because it's the most vital of considerations. What can we do as a community and developer to achieve the best of all this?.Are they experiencing WWII Online's "Moment" to capture their interest?.Are they joining voice comms (Discord)?.Are they receiving adequate information / training to succeed?.We need to ensure the best possible success of new players joining our game and that's a huge equation of considerations. This is a focal point throughout this process.
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